> INITIALIZING SESSION [OK]
> MOUNT /dev/esmay — READY
> LOAD visual_cortex.module [OK]
> CONNECT node_cluster.mesh [OK]
> RENDER — DISPATCH
[ 01 ] — CONCEPTS & DESIGN — 2026
LAT 47.9°N // LON -122.1°W

MARCUS ESMAY

Operations consulting + concepts & design, based in Seattle. I help companies become more efficient, more profitable, more beautiful. This is the lab.

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CONCEPTS SYSTEMS BRAND IDENTITY SHADER UI / UX AUTOMATION 3D / REALTIME TOOLING CONCEPTS SYSTEMS BRAND IDENTITY SHADER UI / UX AUTOMATION 3D / REALTIME TOOLING
02 / IDENTITY MATRIX

I help companies run sharper — and, when nobody's looking, I build websites, bots, and the tools I wish existed.

ROLEOPERATIONS / CONCEPTS
BASEDSEATTLE, WA
FOCUSOPS CONSULTING
STACKFULL — END TO END
DOMAINBRAND · SYSTEMS · GAMES
STATUSACCEPTING WORK

SELECT
// WORK

[ 07 / 07 ] PROJECTS DISPLAYED
[ 001 ]
WEB / DESIGN

Custom Web Platforms

Full-stack website builds — storefronts, dashboards, marketing pages. WordPress · WooCommerce · custom themes, plugins & front-end. Production sites, not templates.

[ 002 ]
NODE.JS / CLAUDE

Order OCR Bot

Discord bot turning handwritten sales orders into clean, parsed data. Vision model + slash commands.

[ 003 ]
BRANDING

Retail Brand Lockup

Typographic identity system for a wholesale line — logo mark, lockup variants, packaging direction. Treating the name as one cohesive object.

[ 004 ]
WORDPRESS / PHP

User-Based Pricing Suite

Custom WooCommerce plugin trio: per-customer pricing, quote sync, admin dashboard. Production e-commerce tooling.

[ 005 ]
E-COMMERCE / BRAND

Orbital Ordering Platform

Second full commerce stack — custom storefront, wholesale accounts, fulfillment routing. Parallel brand, parallel systems, shared DNA.

[ 006 ]
SYSTEMS / OPS

POS & ERP Automation

Interconnected systems for wholesale distribution. Inventory, routing, NMFC + hazmat logic baked in.

[ 007 ]
GAME / REALTIME

Standalone Game

Active WIP — gameplay systems, retro visual direction, tooling. Source 2 engine.

— TRANSMISSION CHANNEL OPEN —
LET'S BUILD
SOMETHING LOUD.
INITIATE CONTACT
© 2026 / ESMAY.DEV
SYS.TIME — 00:00:00
SEATTLE — BUILD // 04.26